![]() ![]() OpenVINO with the Intel i7 with six cores and high memory is faster than the 580 eGPU plus the slight lag time back and forth over Thunderbolt 3. In-app info says that this is available with 6th generation Intel CPU’s or later.
0 Comments
![]() ![]() To determine these values please read the documentation file in the U-boot Source Code: /tools/env/READMEĪ tentative example of making such a configuration is in Example of configuring uboot-envtools Examining env var from fw_printenvīaudrate= 115200 loads_echo= 0 ipaddr=169.254.123.123 # MTD SPI-dataflash example # MTD device nameĝevice offsetĞnv. sizeğlash sector size Number of sectors /dev /mtd1 0x0000 0x2000 0x10000 # Futhermore, if the Flash sector size is ommitted, this value is assumed to # be the same as the Environment size, which is valid for NOR and SPI-dataflash # NOR example # MTD device nameĝevice offsetĞnv. # Notice, that the "Number of sectors" is ignored on NOR and SPI-dataflash. # Up to two entries are valid, in this case the redundant # environment sector is assumed present. Vi /etc/fw_env.config # Configuration file for fw_(printenv/saveenv) utility. ![]() You need to install and configure uboot-envtools: However there are several steps to be able to use the above commands effectively.įirst of all you must tell the fw_* tools where the U-Boot environment is located.Īlso, the bootloader partition will likely be mounted read-only and one must change this somehow.Īn example on how to change this, is here: TL-WR1043ND - Making bootloader partition writable This package includes tools to read ( fw_printenv) and modify ( fw_setenv) U-Boot bootloader environment. Note that the header checksum is still verified.Īccessing U-Boot environment variables in Serial Console If set to n or no disables the checksum calculation over the complete image in the bootm command to trade speed for safety in the boot process. If the configuration option CONFIG_SILENT_CONSOLE has been enabled for your board, setting this variable to any value will suppress all console messages. TFTP server IP address needed for tftp command. ![]() U-Boot refuses to delete or overwrite this variable once it has been set.ĭefault load address for commands like tftp or loads This variable can be set only once (usually during manufacturing of the board). Name of the default image to load with TFTPĮthernet MAC address for first/only ethernet interface ( eth0 in Linux). Set this variable to -1 to disable autoboot. Be careful: depending on the contents of your bootcmd variable, this can prevent you from entering interactive commands again forever! Set this variable to 0 boot without delay. During this time a countdown is printed, which can be interrupted by pressing any key. This command is only executed when the variable bootdelay is also defined!Īfter reset, U-Boot will wait this number of seconds before it executes the contents of the bootcmd variable. This variable defines a command string that is automatically executed when the initial countdown is not interrupted. The contents of this variable are passed to the Linux kernel as boot arguments (aka “command line”). If set to yes, an image loaded using the rarpb, bootp, dhcp, tftp, disk, or docb commands will be automatically started (by internally calling the bootm command).Ī decimal number that selects the console baudrate (in bps). If set to no (or any string beginning with 'n'), the rarpb, bootp or dhcp commands will perform only a configuration lookup from the BOOTP / DHCP server, but not try to load any image using TFTP. The location on the flash partition is predefined: package/uboot-ar71xx/files/include/configs/nbg460n.h for the Zyxel NBG 460N/550N/550NH. The environment variables are set up in a board specific file, e.g. ![]() The environment is usually at the end of the uboot partition. This flexibility is based on being able to easily change environment variables. One of the huge advantages of Das U-Boot is its ability for run time configuration. You can read and write these values when you are connected to the U-Boot console via Serial Port and also from the CLI once you booted OpenWrt. It stores some values like the IP address of the TFTP server (on your PC) to which the the TFTP client (part of U-Boot) will try to connect, etc. This can hardly be compared to NVRAM/TFFS-approach of other bootloaders. Das U-Boot uses a small amount of space on the flash storage usually on the same partition it is stored on to store some important configuration parameters. ![]() ![]() ![]() The three links to ‘User Preferences’ on the welcome screen. shows the main Bugzilla welcome screen with three hyperlinks, each of which will take you to the ‘User Preferences’ window. We are going to concentrate here on getting notifications when you are a member of a bug’s CC list, but you can also receive notifications for bugs for which you vote (for details on voter notifications, see the Knowledge Base article on Voting).įigure 2. Once you are logged in to Bugzilla, you can configure Bugzilla to send you email notifications for a variety of conditions by setting your preferences. The AB (AddonSoftware/Barista) Bugzilla database is located at, and the BBj Bugzilla database is located at. The list of BASIS products and the Bugzilla database in which they reside Legacy ODBC Driver (Pre-BBj ODBC Driver) bugsįigure 1. So, we can determine if a user is in any of the groups input to flatten_group_membership by querying the user_group_map for any user with DIRECT or REGEXP membership IN() the list of groups returned.AddonSoftware Payroll by Assorted Business Servicesĭatabound and unbound BBj components and class generator flatten_group_membershipĪccepts a list of groups and returns a list of all the groups whose members inherit membership in any group on the list. Returns an arrayref of Bugzilla::User objects representing people who are "directly" in this group, meaning that they're in it because they match the group regular expression, or they have been actually added to the group manually. remove_from_productsīoolean True if it would be OK to remove this group from all group controls on products. remove_from_flagsīoolean True if it would be OK to stop all flagtypes that reference this group from referencing this group (e.g., as their grantgroup or requestgroup). remove_from_bugsīoolean True if it would be OK to remove all bugs that are in this group from this group. remove_from_usersīoolean True if it would be OK to remove all users who are in this group from this group. Params test_onlyīoolean If you want to only check if the group can be deleted at all, under any circumstances, specify test_only to just do the most basic tests (the other parameters will be ignored in this situation, as those tests won't be run). check_remove Descriptionĭetermines whether it's OK to remove this group from the database, and throws an error if it's not OK. Throws an error if this group is not visible (according to visibility groups) to the currently-logged-in user. ReturnsĪ Bugzilla::Group object on success, else an error is thrown. String Must be either add or remove, depending on whether the group must be added or removed from the bug. String The name of the product the bug belongs to. Integer The ID of the bug to which the group change applies. String The name of the group to add or remove. This method takes a single hashref as argument, with the following keys: name Throws an error if the user cannot add or remove this group to/from a given bug, but doesn't specify if this is because the group doesn't exist, or the user is not allowed to edit this group restriction. Returns: It returns the group id if successful and undef otherwise. Params: $name - String with the group name. ValidateGroupName($name, ValidateGroupName checks to see if ANY of the users in the provided list of user objects can see the named group. That is, the admin group will automatically be a member of this group and bugs for all products may optionally be restricted to this group by group members. Note that in addition to what "create($params)" in Bugzilla::Object normally does, this function also makes the new group be inherited by the admin group and optionally inserts access controls for this group into all existing products. It is an implementation of Bugzilla::Object, and thus has all the methods that Bugzilla::Object provides, in addition to any methods documented below. Group.pm represents a Bugzilla Group object. My $group_id = Bugzilla::Group::ValidateGroupName('admin', = Bugzilla::Group->get_all DESCRIPTION ![]() My $is_active_bug_group = $group->is_active_bug_group ![]() ![]() ![]() REPLACEMENT WAR FOR ALBION PRELUDE – (Albion Prelude only) A replacement for the vanilla AP war has been created. In addition XRM for Albion Prelude features border skirmishes, where races that have a history of "bad relations" will get into fights in border sectors. All missiles are now for sale in the universe.ĬUSTOM JOBS – A custom made jobs file has been built from the ground up, featuring all the XRM added ships, a completely rebuilt and enhanced military jobs system and improvements to civilian jobs.īUILT IN RACE RESPONSE AND BORDER SKIRMISHES – (Albion Prelude only) XRM makes full use of the Albion Prelude RRF features, tailoring them to seamlessly fit the XRM jobs while fixing all the bugs that exist in the vanilla version. Damage, blast radii, special abilities, prices and reps have all been rebalanced. ![]() Dumbfire missiles have been converted to low turn rate tracking missiles with large blast radii. Refire rates have been greatly increased. In addition the Ion Disruptor and Phased Shockwave Generator have been converted into standard bullet types to remove their frame rate killing effects. Ammo based weapons have been converted into standard energy weapons and rebalanced to compensate. Many have new effects with performance in mind, including all the beam weapons which no longer kill frame rates. WEAPON REBALANCING – All weapons in the game have been overhauled and rebalanced. In addition all the beam weapons are now for sale in the universe with updated and enhanced effects. Factories have also been added for the new weapons so you can build your own. NEW WEAPONS – No less than ten new weapons have been added, with brand new effects and sounds, including a full array of Xenon weapons and a new lasertower weapon which makes lasertowers something to be feared again. There are no longer any generic, “one size fits all” weapons and each race gets their own, unique set of weapons. All weapon loadouts have been racialised. RACIALISED WEAPONS – The military of each race has decided to clamp down on letting other races use their technology. It features PAR ships, which are pre-outfitted ships ready for deployment when you purchase them, new pirate versions of many ships with custom pirate skins, M3 Bombers, M5 Explorers with built in capital class scanners and Explorer software, prototype M6s for each race and much, much more. NEW SHIPS - As an added bonus the XRM also adds many (well over 200!) new ships into the game taken from some of the excellent ship mods available, including Expnobody's Ship Showcase, Cadius' Xtra Mod and Killerog's X2 ships, as well as some XRM exclusive ships. All ship stats are taken into account from speed and acceleration to cargo and price. Established race lore from the X Universe has been fully embraced and applied. Speeds of fighters have been increased, corvettes are much faster, more manoeuvrable with extended cargo bays, heavy corvettes have more weapons and turrets, there are new classes of frigates such as Heavy Assault frigates, light frigates and more light carriers, weapon loudouts have been made more racial, and many other aspects have been tweaked to improve balancing consistancy. We have tried to ensure there are no "I Win" ships and that all ships within a class are balanced across the races. SHIP REBALANCING - The XRM rebalances nearly every single ship in the game with a view to making every ship unique and useful. ![]() Also new links have been made in the universe to help with the flow of AI trading. They are all of a standard comparable to the original game itself and they fit seamlessly into the expanded universe. NEW SECTORS – Over 50 new sectors, all named, board computer voiced, and featuring full descriptions, have been added. UNIVERSE IMPROVEMENTS – The X-Universe has been completely overhauled and many improvements have been made, including a fully functional Terran ecomony. Please follow the installation instructions in the post below relevant to the game you wish to run XRM in. THE XRM IS COMPATIBLE WITH BOTH X3 TERRAN CONFLICT 3.2c AND ALBION PRELUDE 3.1 on Windows, OSX and Linux It has been designed with performance and playability in mind and has many exclusive features not available in other mods or scripts. It rebalances nearly all aspects of the game including ships, weapons, graphics, sounds and the universe itself, as well as adding a huge amount of new content. The X3 Rebalance Mod (XRM) is a total conversion mod of X3 Terran Conflict. Please copy and paste the URLs in the code tags into your browser address bar ONEDRIVE DOWNLOAD LINKS ARE NOT SUPPORTED BY THIS FORUM. ![]() ![]() ![]() OK let me rephrase the question - when I add a loco there's a bunch of decoders option in there DCC(16) etc. I think the reason there isn't a video on it is because it's not really within the scope of iTrain, it is just within DCC itself, and that is something that needs to be understood well in advance of trying to automate train movements in iTrain in my humble opinion. When I set up a new decoder I just use my Lokprogrammer, and then tell iTrain where I have mapped the functions to when defining the loco (e.g. There may be some sort of delay in iTrain to account for this (I haven't looked). 0 can mess about with sound decoders hence the high acceleration value too.Īnother point worth noting is that if you have sound decoders set to activate the engine function when starting a route, set the CVs to not wait for the sound finish to start moving, as otherwise you'll get it setting off like mad once the engine has fired up as iTrain has been cranking the speed steps while the loco has been doing its start up sequence. One thing I would do though if wanting to use the inbuilt acceleration/deceleration in iTrain would be to set the relevant CV values to 0 or to at least significantly faster than what you would get out of iTrain, so that the speed step iTrain thinks it is on is the speed step the decoder is actually on. * User interface in English, German, Dutch, French*, Italian*, Spanish*, Catalan* and Portuguese*.I have a new loco and it's got a decoder in it how do I know which options in iTrain to make it work for some of the common decoders found in the UKįurther to what the decoder/file instructions would tell you what function to map to the function in iTrain. * Runs on Windows, Mac OS X, Linux and OpenSolaris. * Support for: Märklin 6051, Intellibox (serial and USB), ECoS, Märklin CS1 & CS2, Loconet, Lenz XPressNet (both serial and USB), HSI-S88 (serial) and Dinamo. * Modification of definitions possible at all times and directly visible. ![]() * Controlling one layout via multiple computers in a network. * Simple train route creation and activation. * Easy configuration of block and warning signals. * Train following system and block control via one or more feedbacks. ![]() * Track routes to switch multiple turnouts and signals. * Very flexible switchboard with overview control. In case you use a modern system like the Central Station or ECoS, iTrain will import all loc, turnout and signal definitions so you can start even faster. Defining a route can be as simple as selecting the order of blocks, but more advanced options are also possible. Simply draw the layout and assign the signals and feedbacks to the blocks for automatic control of your block signals, without providing difficult rules. It is not necessary to study for weeks to be able to use iTrain. The switchboard is fully scalable with an optional layout overview for large layouts, and allows different tabs for different views of (parts of) the layout. Client server architecture allows extra computers to be used as extra overviews or controllers. Modern software techniques make it possible to run the program on all major computer operating systems such as Windows, Mac OS X, Linux and OpenSolaris. For example, automatic block control avoids collisions and you control which train is driving manually or fully automatically according to a selected route. ITrain offers an easy to use solution to control your model railroad with your computer(s), especially if you want to automate only parts of your layout and keep control of the rest yourself. Top Software Keywords Show more Show less ![]() ![]() ![]() You want to scroll down and highlight the “Print” option and click on that. Once you click on the Chrome menu you will be presented with a dropdown menu. This is located in the upper-right corner of the window. Once you are on the webpage you want to save as a PDF, click on the Chrome menu button. However, in many cases, the actual formatting of the webpage content will change because of the conversion to PDF. ![]() Remember, when you save a webpage as a PDF in Chrome all of the visible parts will be saved. ![]() The first thing you want to do is open the Chrome Browser and go to the webpage you want to save. You can select PDF as an option and save the file. The easiest way to save a webpage as a PDF in Chrome is to go to the Print options and change how the file is saved to your computer. How to Save a Webpage as a PDF in the Chrome Browser Wherever someone opens a PDF file, the layout and look should be the same.To allow people to open a document on any system, without having to have the app or program that created the original document (All you need is a PDF reader).This type of file was basically created for two main reasons: So it is a perfect way to preserve the layout, information, and text of a page. This type of file differs from a Word or Pages file, as other people cannot manipulate the layout of a page or change information unless given permissions. What is a PDF File?Ĭreated by Adobe in the 1990s, a PDF file is a “Portable Document Format” file that is typically used to distribute read-only documents to people. See, not only does Chrome include the ability to install valuable extensions and make things easier, but it also allows you to do things like save a page as a PDF file directly in Chrome. Some of them you are probably aware of, but you may be unaware of some of the others available at your fingertips. The Google Chrome web browser has a ton of built-in tools. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |